Massive game install sizes and the slow death of physical media have become a constant headache for players, and the latest casualty is Final Fantasy VII Remake on Nintendo’s Switch 2.
Square Enix’s acclaimed remake arrives with what looks like a physical version, but in reality, that shiny case only hides a “Game-Key Card.” The card itself contains no data, just a license that triggers a massive 90GB download—roughly a third of the Switch 2’s 256GB internal storage. In other words, that cartridge is nothing more than a glorified unlock code.
The reason? Switch 2’s maximum physical game size caps out at 64GB. And while compression tricks can cut corners, FF7R with its Intergrade expansion is simply too large to fit. Which begs the question: why hasn’t Nintendo provided larger capacity cartridges for a console marketed as the go-to handheld for full-fat AAA experiences?
This feels less like a technical impossibility and more like an arbitrary business decision. The Switch 2 has the horsepower to handle massive games—we’ve already seen Star Wars Outlaws and Cyberpunk 2077 running impressively on the system. And yet, instead of offering bigger cartridges, Nintendo seems content to push players toward digital installs and SD card expansions.
Let’s also be real here: 90GB isn’t unusually large for a modern blockbuster. As file sizes keep ballooning, this limitation will only become more painful. What happens when Switch 2 owners start trying to juggle five or six of these massive downloads on their system?
If you’re planning on picking up FF7 Remake for Switch 2, consider grabbing a high-speed microSD Express card right away. A 256GB card will barely cover a couple of these giant AAA releases, so it’s worth future-proofing with a 512GB or even 1TB option if you plan to keep more than a handful of games installed at once.