Sucker Punch Productions hasn't touched Sly Cooper in nearly two decades. The last proper adventure for the master thief raccoon and his crew was Sly 3: Honor Among Thieves on PlayStation 2 back in 2005. Had that been the trilogy's natural conclusion, many fans—myself included—would have been perfectly content to revisit those classics every few years on Vita and treasure the memories. But Sanzaru Games had other plans, cracking open the vault in 2013 with Sly Cooper: Thieves in Time, only to strand our beloved protagonist in Ancient Egypt on one of gaming's cruelest cliffhangers.
The promised DLC that would have resolved this temporal nightmare? Canceled. Sanzaru itself? Acquired by Meta in 2020 and effectively removed from the equation. The result? Over a decade of deafening silence.
Could Sucker Punch—now riding high on Ghost of Tsushima's critical and commercial success—swoop in to rescue their furry creation from this temporal purgatory? The answer, it turns out, is a resounding no. They've simply moved on.
During a recent appearance on MinnMax's rapid-fire Q&A show, co-director Nate Fox delivered what might be the final nail in Sly's coffin. When asked what percentage of the Bellevue studio would be excited to develop a new Sly Cooper game, his response was devastatingly blunt: a mere 10 percent.
Ten percent. Let that sink in.
Understandably stunned, interviewer Ben Hanson pressed for clarification, but Fox remained unflinchingly honest: "It's been a long time since Sly Cooper's come out." The subtext was unmistakable—the studio has evolved beyond their anthropomorphic past, leaving Sly as collateral damage in their artistic growth.
The franchise recently celebrated its 20th anniversary, but "celebrated" might be too generous a term. Sony marked the milestone with merchandise drops—t-shirts, pins, the usual nostalgic cash grabs—while the actual games remained buried in PlayStation's vault. No remasters, no reboots, no resolution to that maddening cliffhanger that's been festering for over eleven years.
Instead, Sly's legacy has been reduced to glorified cameos across other PlayStation exclusives. He materialized briefly in Astro Bot's nostalgic playground and made a fleeting appearance in Ratchet & Clank: Rift Apart. Should fans read deeper meaning into that Rift Apart moment? Perhaps Ratchet's interdimensional adventures finally freed Sly from his temporal prison? It's a depressing state of affairs when fans must rely on Easter eggs for narrative closure.
Here's what makes this abandonment particularly frustrating: Sly Cooper remains one of PlayStation's most beloved and recognizable mascots from the PS2 golden era. While other dormant franchises have enjoyed nostalgic revivals—Crash Bandicoot, Spyro, even Ratchet & Clank—Sly has been left to rot in development hell longer than almost any of his platforming peers.
Sony has had numerous opportunities to course-correct. A feature film was greenlit, then quietly shelved. An animated series was announced with fanfare, then vanished without explanation. Multiple anniversaries have come and gone with nothing more substantial than social media posts and collectible trinkets.
At this point, I'm not even demanding Sly Cooper 5. I'd settle for scraps—a short comic to resolve that Egyptian cliffhanger, a budget spin-off, hell, even a well-produced animated short on YouTube. Just something, anything, to provide closure for a character who deserves better than being frozen in time like a victim of his own time-travel shenanigans.
The truth is as simple as it is heartbreaking: Sony doesn't see the commercial value in resurrecting Sly Cooper. While nostalgia-driven revivals dominate the industry, the anthropomorphic platformer apparently doesn't register on the company's profit radar. Sucker Punch has evolved into a studio capable of creating mature, critically acclaimed experiences like Ghost of Tsushima—and they're understandably reluctant to return to their cartoon roots.
Meanwhile, fans are left replaying decade-old adventures, wondering if their favorite master thief will ever stage one final, spectacular heist. The answer, based on Fox's brutal honesty, seems increasingly clear: probably not.
💡 Player Tip: Craving that signature blend of stealth and style while Sly languishes in temporal limbo? Ghost of Tsushima's stealth segments offer the closest approximation to that Cooper magic that Sucker Punch is likely to deliver anytime soon. It's not the same, but it's something.