A Japanese blogger and professor named Murahashi Kuriki, who applied to Nintendo in 2015 but was rejected, shared in a thread translated by Automaton how Nintendo’s hiring process weeds people out before any consideration of their academic credentials.
Kuriki says he’d heard Nintendo doesn’t use an “academic background filter” (i.e. excluding candidates based on their school) when hiring new graduates.
But when he took Nintendo’s recruitment exam, he found the first web-aptitude test to be extremely difficult. It was so tough that he thought, “I understand now — they don’t need to filter by school because this test already filters out almost everyone.”
He passed the web test, but failed at the technical interview. The interview included a programming exam where he had to write/think through algorithms properly. Vague or superficial knowledge was not enough.
Former Nintendo developer Motoi Okamoto (10 years at Nintendo, worked on Pikmin, Mario, Zelda) responded via Automaton’s translation.
He said that academic credentials alone are superficial. What matters more are innate intelligence and passion for making games entertaining — qualities that align with Nintendo’s brand image. AUTOMATON+1
This offers rare insight into how Nintendo screens candidates: the tests are built to be so hard that school prestige becomes irrelevant early in the process.
The technical interview appears to demand real problem-solving ability, not just rote knowledge.
It counters a common practice in Japan, where many large companies employ academic reputation filters; Nintendo seems to rely more on actual skill as demonstrated under pressure.